I think you did surprisingly well with coming up with your own form on the face. However, I still think that we can only go so far with show-accurate proportions.
I feel that we can go farther with the shadowing here. Only in a few areas so I see the shading to be dark enough to be read as a shadow. While I notice that RL lighting doesn't produce dramatic shadows often, I notice that it's usually because RL lighting gets super complicated with a zillion light sources and a zillion objects around that can really scatter colored light everywhere. I see that this setting is much simpler. I would say there are two major light sources here: the sun (presumably), and the white snow to reflect sunlight from. I think we can get plenty of clear distinct shadows here, maybe.
Also be careful about the hair. The texturing is there, but if you stop and think about every strand of hair, where they start, where they end, and how they all create the forms as a whole, it doesn't make that much sense. Be wary of areas that makes the hair look flatter than needed, especially areas which two hair shapes border.
Be careful where you place your highlights as well. Highlights appear when a light source hits a surface at fairly specific angles as far as I've figured them out. I figured that it would be more useful in the end to understand the physics behind highlights so here's something which I picked up some knowledge from: [link]
The vector style gets away with their style of hair because it's done in a way that the viewer doesn't interpret the information literally. This particular style of hair is starting to make the viewer interpret the information literally, so at some point we will run into a couple of troubles. I find that it's usually more convincing if hair is done in a way that the viewer is free to imagine all the hair strands to be there instead of literally rendering them. It saves time too.
The funny thing about giving believable form to cartoon ponies - you have nothing to directly reference so you're essentially on your own. I think the best way to be able to draw believable form to cartoon ponies is to referencing from real-life stuff and apply what you've seen to ponies. Heck, I feel that I know a bit more about lighting simply from familiarizing myself with the physics behind it, something I will not get through 'practice'.
First thing that caught my eye on this was the amazing level of detail in the hair on her mane and tail. I really love the fact that each strand of hair is so shiny and visibly vibrant. Also very nice is the incorporation of realistic soft coloring that makes her look believably 3D while still retaining proportions true to the original art style.
As for the background, I really like the frost-covered trees and snow covered ground with her hoofprints trailing her that makes it look like she's enjoying a trot through a winter wonderland. I also really like the night sky and especially the ambient Aurora Borealis-like montage of colors in the lower atmosphere. Rarity's nearly-white coat was a little hard to make out against the pure white snow, but that can't be considered a fault considering the context of what's going on in this image.
If I could offer a critique, the clouds in the background are very nicely drawn and consistently colored and lighted, but appear a little too perfectly round and widely curved. The coloring method used for the eyes, while very true to the original source material, seems a little cartoonish compared to the breathtaking realism of the rest of the picture. Perhaps a softer and more realistic technique could be applied to the irises to make them better blend into this pic.
Overall an amazing piece of work and I hope to see more like this :3
(ok you wanted blunt i can aplige but will try to keep respectful)
Form is about perfect (right fore leg seems a little thin at the top)
the environment is cleaver (and well done) (the use of snow and a purple aura is not lost) however the lighting is very bright for NIGHT (no mistake it is effective make possibly if the foreground stay light up but darkened the background it may bring it back (as if a light is lighting her up)).
the use of contrast is effective (the pine trees for instance help her not completely disappear)
eyes excellent (remembering her whites are whiter then her coat)
now for the more complex part the mane. ease on the gloss to me it feels like glass (many have done this) now at the neck (section down from her muzzle) we have a a contradiction the neck line is smooth and strait (and feels thinner on this side), but the hair strands implies they are curving around the neck not touching it (there for covering)
that fold (down from muzzle) does not feel "natural" too strait.
her mane in my ponsonal taste should be edged closer to her horn there for more in the middle.
Nit picks:
the side of the muzzle feels flat.
it seems out of character for her to be out with out some ensemble ( but hey that effective "natural" contrast is worth it )
small lost detail snow falling off her hoof leaving a streak in the snow on and near the hoof prints snow also seems very perfect (sky sloop perfect) (but then it is backgroud).
in conclusion i really like this a excellent use of contrasts and the face looks very close to her in show look, her essence excellent.
I know that hair really is ridiculously shiny. This was actually my first attempt at detailed hair that doesn't look like play dough. XD
Thanks a ton for the feedback, you have no idea how motivating it is. I probably would have given up a long time ago if it weren't for people like you. ^^
Very nice! I love how you contrasted between her hair and the sky/trees.
Needs more contrast between the snow and her legs, though. Did she have her shadow stolen? The light showing on her head and chest is going to the bottom left, so her shadow should be there too.
I feel that we can go farther with the shadowing here. Only in a few areas so I see the shading to be dark enough to be read as a shadow. While I notice that RL lighting doesn't produce dramatic shadows often, I notice that it's usually because RL lighting gets super complicated with a zillion light sources and a zillion objects around that can really scatter colored light everywhere. I see that this setting is much simpler. I would say there are two major light sources here: the sun (presumably), and the white snow to reflect sunlight from. I think we can get plenty of clear distinct shadows here, maybe.
Also be careful about the hair. The texturing is there, but if you stop and think about every strand of hair, where they start, where they end, and how they all create the forms as a whole, it doesn't make that much sense. Be wary of areas that makes the hair look flatter than needed, especially areas which two hair shapes border.
Be careful where you place your highlights as well. Highlights appear when a light source hits a surface at fairly specific angles as far as I've figured them out. I figured that it would be more useful in the end to understand the physics behind highlights so here's something which I picked up some knowledge from: [link]
The vector style gets away with their style of hair because it's done in a way that the viewer doesn't interpret the information literally. This particular style of hair is starting to make the viewer interpret the information literally, so at some point we will run into a couple of troubles. I find that it's usually more convincing if hair is done in a way that the viewer is free to imagine all the hair strands to be there instead of literally rendering them. It saves time too.
The funny thing about giving believable form to cartoon ponies - you have nothing to directly reference so you're essentially on your own. I think the best way to be able to draw believable form to cartoon ponies is to referencing from real-life stuff and apply what you've seen to ponies. Heck, I feel that I know a bit more about lighting simply from familiarizing myself with the physics behind it, something I will not get through 'practice'.
As for the background, I really like the frost-covered trees and snow covered ground with her hoofprints trailing her that makes it look like she's enjoying a trot through a winter wonderland. I also really like the night sky and especially the ambient Aurora Borealis-like montage of colors in the lower atmosphere. Rarity's nearly-white coat was a little hard to make out against the pure white snow, but that can't be considered a fault considering the context of what's going on in this image.
If I could offer a critique, the clouds in the background are very nicely drawn and consistently colored and lighted, but appear a little too perfectly round and widely curved. The coloring method used for the eyes, while very true to the original source material, seems a little cartoonish compared to the breathtaking realism of the rest of the picture. Perhaps a softer and more realistic technique could be applied to the irises to make them better blend into this pic.
Overall an amazing piece of work and I hope to see more like this :3
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